Development
With Allies Like These: Cooperative Conflict
Group success, personal rewards, friction between allies, and conflict with enemies: there are many layers of in-game conflict in Blasphemess.
Posts about the development process of the Blasphemess game, from Python full stack development to game design.
Development
Group success, personal rewards, friction between allies, and conflict with enemies: there are many layers of in-game conflict in Blasphemess.
Development
Mortal squads with rocket launchers, angel mechs with miniguns, sword-wielding cyborgs, and more. What systems make fun and cinematic combat?
Development
It's both beneficial and problematic to develop something in the open. Do it anyway! I'm trying to, with this web game project.
Technical
Vertical scaling servers can only get you so far; horizontal scaling and sharding is a great complement to support massive scale.
Development
Between FastAPI in Python and Svelte's JS/CSS/HTML combination, I've finally fallen in love with full stack engineering as I build this game.