Development
Character Creation in Blasphemess
The themes of Blasphemess include "meaningful choices." How then do I illustrate that from the very start, with character creation?
Posts about the development process of the Blasphemess game, from Python full stack development to game design.
Development
The themes of Blasphemess include "meaningful choices." How then do I illustrate that from the very start, with character creation?
Development
Building a prototype just to throw away all that code? It can be a good idea.
Development
Group success, personal rewards, friction between allies, and conflict with enemies: there are many layers of in-game conflict in Blasphemess.
Development
Mortal squads with rocket launchers, angel mechs with miniguns, sword-wielding cyborgs, and more. What systems make fun and cinematic combat?
Development
It's both beneficial and problematic to develop something in the open. Do it anyway! I'm trying to, with this web game project.
Technical
Vertical scaling servers can only get you so far; horizontal scaling and sharding is a great complement to support massive scale.
Development
Between FastAPI in Python and Svelte's JS/CSS/HTML combination, I've finally fallen in love with full stack engineering as I build this game.